Video game adaptations are finally having their moment, but few have managed to transcend their origins and become genuine prestige television. That may change with Noah Hawley’s upcoming Far Cry series, slated to enter production in 2025 and debut in 2026. Known for turning complex worlds into unsettling, literary dramas (Fargo, Legion, Alien: Earth), Hawley is taking on Ubisoft’s long-running franchise with a vision that could elevate gaming stories into a new kind of cinematic television.
For years, Far Cry has explored the tension between ideology, power, and morality. It’s a franchise where paradise decays into anarchy, and the hero often becomes indistinguishable from the villain. Now, with Hawley and producer Rob Mac at the helm, that world is poised for reinvention not as a mere shooter adaptation, but as a prestige anthology that treats each season as a self-contained meditation on extremism, collapse, and survival.
“Far Cry has always been about belief and how belief can destroy as much as it saves,” said Noah Hawley, speaking at the 2025 Television Critics Association Winter Press Tour. “That’s the heart of the show we’re building.”
Series Overview: What We Know About Noah Hawley’s ‘Far Cry’?
Before diving into its creative promise, here’s what’s confirmed about the upcoming series so far:
| Category | Details |
|---|---|
| Title | Far Cry (working title) |
| Showrunner | Noah Hawley (Fargo, Legion) |
| Co-Creator/Producer | Rob Mac |
| Based On | Ubisoft’s Far Cry video game franchise |
| Format | Prestige Anthology Series (new story each season) |
| Production Start | Mid-2025 |
| Expected Release | Early 2026 |
| Production Partners | FX Productions, Ubisoft Television |
| Potential Streaming Platforms | Hulu / FX on Hulu (to be confirmed) |
| Season Length | 8–10 episodes per season |
| Themes | Ideology, corruption, cult power, survival, and moral collapse |
This table captures the current scope of Far Cry’s television ambitions: a globally minded anthology with deep thematic roots and a storytelling pedigree unlike anything yet seen in game adaptations.

The Next Evolution of Video Game Adaptations
The surge in successful game-based shows from The Last of Us to Arcane and Fallout has proven that the medium can produce meaningful television. Yet most still follow familiar formulas: recreate gameplay loops, quote fan-favourite lines, and rely on brand nostalgia. What’s been missing is ambition, the kind that treats games not as templates but as foundations for new storytelling.
That’s where Hawley’s Far Cry may break away. Rather than retelling any single game’s story, the show will reportedly follow an anthology structure, each season exploring a new region, ideology, and set of characters. This mirrors the structure that has long defined the Far Cry franchise, self-contained moral fables about people trapped in systems of belief and violence.
“Each Far Cry is a snapshot of a collapsing world,” said Rob Mac, the show’s co-creator and longtime producer. “We want to make each season feel like an entirely new country, new culture, new set of rules.”
Why Far Cry’s Structure Fits Prestige Television?
Since its debut in 2004, Far Cry has been less about gameplay than about tone. Each game situates players in an isolated region where politics, violence, and belief converge in combustible ways. From tropical islands to Himalayan kingdoms to rural America, the series has always used its settings as characters and as metaphors for moral collapse.
Hawley’s career thrives on that kind of narrative architecture. Fargo turned American small towns into moral battlegrounds. Legion made the mind itself a surreal prison. Alien: Earth translated cosmic horror into bureaucratic despair. Far Cry, with its blend of beauty, chaos, and ideological corruption, feels like a natural next step.
| Far Cry Entry | Core Theme | Potential TV Interpretation |
|---|---|---|
| Far Cry 3 | The seduction of violence and colonial tourism | Psychological thriller about privilege and madness |
| Far Cry 4 | Inherited power and moral ambiguity | Civil war drama about legacy and liberation |
| Far Cry 5 | American extremism and cult control | Political horror in small-town America |
| Far Cry 6 | Revolution fatigue and propaganda | Postcolonial narrative on the cost of freedom |
By structuring the show as an anthology, Hawley gains the freedom to explore all of these tonal registers from noir to surrealism, from war epic to folk horror. Each season becomes a self-contained world, united by one central question: What does it take to survive belief?
Noah Hawley’s Vision: Strange People in Strange Systems
Hawley has built a career around characters caught in systems that don’t make sense systems that reflect the chaos of our own world. His fascination with morally unstable figures mirrors Far Cry’s antiheroes: men and women whose good intentions are slowly corrupted by their surroundings.
“I’m less interested in heroes and villains than in what happens when the system breaks,” Hawley said during a recent interview with Variety. “When ideology replaces empathy, that’s where the story lives.”
His version of Far Cry is expected to lean heavily on regional authenticity, with each season filming in a new location and incorporating local actors and cultural consultants. According to Ubisoft Television, which is co-producing, the series aims to “reflect the real-world tensions that inspire the games while maintaining the surreal energy that defines the franchise.”
Far Cry’s Themes Are Built for Long-Form Storytelling
What has always made Far Cry unique isn’t its mechanics it’s the ideological and emotional density buried within its worlds. Themes of corruption, cult psychology, propaganda, and the moral fallout of resistance all lend themselves to layered, serialized television.
Prestige TV allows those ideas to breathe. It offers room to explore the consequences of violence rather than just its spectacle. Hawley’s previous work shows a mastery of tone the ability to make absurdity feel profound and horror feel strangely intimate. In television form, Far Cry can finally do what the games hint at but rarely linger on: the emotional and political aftermath.
| Recurring Themes in Far Cry | How TV Can Expand Them |
|---|---|
| Extremism and cult power | Multi-episode arcs exploring recruitment, faith, and control |
| Colonialism and moral collapse | Deeper focus on how outsiders reshape indigenous systems |
| Revolution and fatigue | Human stories of hope eroding under endless struggle |
| Power and propaganda | Parallel perspectives from both the oppressed and the oppressor |
“The brilliance of Far Cry is that it never tells you who’s right only who’s left,” said Dr. Jasmine Ortiz, a media studies professor at UCLA who researches adaptation theory. “That ambiguity is exactly what prestige TV thrives on.”
Industry Context: A Turning Point for Game-to-TV Adaptations
Hollywood’s interest in video game stories has surged. According to Ampere Analysis, global investment in game-based television grew 230% between 2020 and 2024. The Last of Us proved that critical acclaim is possible. Fallout showed audiences crave dark humour and political satire. Arcane demonstrated that animation can be emotionally complex.
But while those shows expanded the visual and emotional vocabulary of the medium, Far Cry could expand its structural one. A rotating anthology each season redefining itself could turn the franchise into something akin to True Detective or Black Mirror, where the brand represents not continuity but curation.
“This could be the first major game adaptation that treats each season like an auteur project,” said Eli Morgan, senior TV critic at IndieWire. “If it works, studios will start greenlighting worlds instead of single narratives.”
Why It Matters?
The Far Cry adaptation signals more than another entry in the growing list of game-based shows it’s a statement of artistic intent. It suggests that video game worlds can serve as launching pads for high-concept storytelling that challenges audiences instead of pandering to them.
If successful, Far Cry could redefine how studios view adaptation itself as a process of translation, not imitation. It could also establish the anthology format as the future of game storytelling on screen.
“Prestige doesn’t mean solemn,” Hawley said. “It means daring. Far Cry has always dared. Now we’ll see what that looks like on television.”
Frequently Asked Questions
Production is set to begin in mid-2025, with a projected release window in early 2026.
The show is being developed by Noah Hawley (Fargo, Legion) alongside producer Rob Mac, in collaboration with Ubisoft Television.
No. The series will use an anthology structure, drawing thematic inspiration from across the franchise rather than adapting one title directly.
While the streaming partner hasn’t been officially announced, industry reports suggest ongoing negotiations with FX and Hulu.
Each anthology season will reportedly feature 8 to 10 episodes, focusing on a new setting and ideological theme.
Iconic figures like Vaas Montenegro or Pagan Min may appear in reimagined forms, but no direct adaptations have been confirmed.